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May 21

Do players who group more often level faster

Written by renxue on May 21, 2009 15:01
Moving beyond this, take the piano example I use in many of my talksI show the screen shot sequence needed to construct a piano in Ultima OnlineSure, it looks like a piano, but it isn't a piano in any useful wayIn the same way, even the most evocative description of a piano isn't a pianoBut a suitably constructed and simulated piano in a 3D world is a piano in every meaningful wayYou can compose a symphony on it, play it to entertain friends, use it to separate space in a room, provide seating at parties, provide a dance platform for Michelle Pfeiffer, etcIn fact, one could easily see the smooth curve from a Korg piano synthesizer all the way to a Cubey Terra's piano in Second Life.  

That virtual piano, an impressive act of creation on its own, has enabled further acts of creation that exactly mimic the real worldMoreover, those acts can occur in a social setting, so some fine jamming at the digital jazz club can be experienced live by 30 people in the virtual roomThe best way to put the assertion (and this is all it is at this point; and again, please keep in mind that there are a number of familiar exceptions) is that the practice of game software development generates a way of seeing and defining problems (as essentially precise, logical, and algorithmic), and creating solutions (through linear, text-defined code) that makes other ways of accounting for what happens in VWs seem at worst nonsensical and at best irrelevant or quixoticThey looked friendly enough--at least, no one had fruit ready to throw at usIt was simply kind of surreal, after reading the comments on TN this past week and hearing other things at the conference about the problems with game studies and developer/academic relations

After our "high energy" presentation, the questions were even strangerSomeone asked why humanities research got left out, and we had to say that we couldn't find it to be directly relevant on our top 10 list of bulleted pointsIan made the point, and I agreed, that doing the research for this panel made us think differently about academic researchWhile I'm not going to say that what we've done personally has no value, it was a definite challenge to try and make it *directly relevant* in a BULLETED POINT for developersAnd there are huge gaps in what we don't knowWhere is the research about sports games, to take just one example? Anyway, the point is, I enjoyed the exercise, and learned a lot from itI hope the audience did as well

But overall, I like to think that the attendance demonstrates that developers are interested in what academics might be able to tell them (again I will point out: no fruit was thrown)And all week, I talked with developers who were interested in what was going on with research, from the smallest to the largest companiesMaybe the issue is the "larger" communityIt's always easy to abstract and oversimplify at that levelBut I know that on an individual level, there are real conversations and collaborations going onI don't want this to turn into some rosy "it's better than we think" or "can't we all just get along" thing, but I do think that perhaps the situation is not as dire as it's hyped to beBut then again, I haven't gotte my evals back yet.No doubt Cheap SWG Creditsis the best choice, for spending less gain moreTrust the effect of us as well as to show you excellent feelingBuy SWG Creditskeep you wellIn this case a TreeMapWe have huge quantity of SWG Creditsfor sale!

Here is just one quick example of this kind of disposition in action: Billmonk, which Constance posted about hereThe site promises to help you keep track of your obligations throughout your social network precisely (using any of a number of imaginable currencies)It is double-entry bookeeping for your friendships, and thereby prompts you to conceive of these obligations in exact termsThis is a perfect example of a code-based solution to a code-defined problem: People's moral obligations are essentially precise and monetary, and they therefore need a precise tool to manage them(And this approach is not just applied externally; within software companies one frequently sees similar efforts to address organizational issues with precise and enumerated systems that can be, above all, measured.) Heather Kelly, one of the developers on a panel on Monday asked a great question about game development that she hoped researchers could help answer: Why does money trump everything? The answer lies in the remarkably good 'fit' between the market and code, and in the existence of a lot of well-trained people who can find ways to exploit it.

So, the gauntlet has been thrown upon the (digital) groundI can already sense disagreement and arguments, but -- with luck -- all of our worlds will be better for the discussion.